![]() ![]() A video task analysis was performed to analyse task behaviours. We determined concordance of task performance in VR with that in the RW. The sense of presence in VR was assessed using the iGroup Presence Questionnaire (IPQ). Twelve experienced PW users performed three navigation-reaching tasks in the real world (RW) and in VR: working at a desk, using an elevator, and opening a door. This study evaluated a low-cost magnetic-based hand motion controller as an interface for reaching tasks within the McGill Immersive Wheelchair (miWe) simulator. Virtual reality (VR) simulators offer a feasible alternative for rehabilitation training either at home or in a clinical setting. Powered wheelchair (PW) training involving combined navigation and reaching is often limited or unfeasible. ![]()
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